This was my first introduction to programming in C# and it seems pretty neat :D
I started off by making a script and adding the script to the player.
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Then I opened up the script in Microsoft Visual Studio and started working on it.
I made a variable called "rb" and made it get the value of "RigidBody" (rigidbody defines that the object will interact with the physics and gravity and all.)
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Then I made 2 variables "moveHorizontal" and "moveVertical" and gave them each the value of "Input.GetAxis ("Horziontal" and "Vertical")
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What this does is it stores the input that you give it in the variable.
After this I finally worked on adding a force that actually moves the sphere.
I used a function called "Vector3" which is pretty much stores the x,y,z coordinates and i made moveHorizontal the x axis, gave 0 to y axis (because we don't wanna move up), and moveVertical to Z axis.
Then I added a force to rigid body using the code ".AddForce".
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So I tested the game and the ball was a bit too slow moving so I had to fix this,
I made a public variable called "speed" and then I multiplied my movement by speed
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Tomorrow I will be continuing the tutorial :D
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